Interactive Audio Experts Publish Mobile Audio Recommendations

Free document recommended for all IC manufacturers, mobile application developers, handset manufacturers, mobile carriers, and mobile content developers

San Francisco, CA - March 7, 2007. The Interactive Audio Special Interest Group (IASIG; www.IASIG.org ) is publishing the final version of its mobile audio recommendations. The result of many years of work by the organization's Mobile Audio Working Group (MAWG), the document will be made available on the IASIG website shortly after the 2007 Game Developers Conference (March 5-9).

Started by Peter Drescher of Danger, Inc., the Mobile Audio Recommendations document snowballed into a massive group effort by the MAWG. The group consists of sound designers, musicians, and experts from a wide range of mobile industry companies including AM3D, Beatnik, Danger, MadWaves, Philips Semiconductor, QSound, Sonaural, and Texas Instruments.

The new document makes many recommendations designed to address problems commonly faced by mobile application developers. It specifies the minimum number of voices a mobile device should have, provides a listing of currently available mobile technologies, and offers tips on scaling audio for broader compatibility.

IASIG chairman Kurt Heiden reveals, "This document was born from the frustration of inconsistent playback platforms and performance in the mobile market. It speaks well of the IASIG membership that they have been able to so comprehensively bring to light the problems facing audio creation on mobile platforms-and then outline solutions."

The IASIG 2007 Mobile Audio Recommendations document will be available free of charge and is recommended for all IC manufacturers, mobile application developers, handset manufacturers, mobile carriers, and others in the mobile industry.

Events at GDC

The completion of the Mobile Audio Recommendations document coincides with two events the IASIG will host at the 2007 Game Developers Conference (GDC), which runs March 5-9 in San Francisco. The first event is the annual IASIG Mixer, the premier opportunity for the most influential people in game audio to mingle. The mixer will be held Wednesday, March 7; it is sponsored by Dolby Labs and features audio prizes from Backbeat Books, BIAS, Creative Labs, O'Reilly, and Wave Arts. The Mixer is open to audio professionals; details can be found in GDC attendee bags.

The second event is the 12th Annual IASIG Town Hall Meeting, Friday March 9, from 1:15-2:15 PM in Room 2007 (West Hall). The IASIG will report on its activities and solicit new challenges from the audience. All GDC attendees with an interest in interactive audio are welcome.

About the Interactive Audio Special Interest Group

Since 1994, the Interactive Audio Special Interest Group (www.IASIG.org) has existed to enable developers of audio software, hardware, and content to freely exchange ideas about interactive audio. Its goal is to improve the performance of interactive applications by influencing hardware, software, and tool design. The IASIG provides resources in the form of standards creation and maintenance, research reports, and recommended practices, and has helped numerous multimedia companies define their directions for the future. Anyone with a commercial interest in multimedia audio is encouraged to become a member and participate in IASIG discussions.

Media Contact
Kurt Heiden
IASIG Steering Committee Chair
www.iasig.org/contact.shtml

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