IASIG Game Audio Education Working Group (EDUWG)

Status: Active
Chair: Richard Stevens

Update: March 10, 2010:

Summary: The first release candidate draft of the Game Audio Education Curriculum Guidelines document went out for IASIG member review on March 12. The Working Group has completely revised the document based on input received after the preview last year at GDC, and the document now includes a recommended Skills List as well as data on Jobs/Specializations for game audio. Since GDC is once again just around the corner, the IASIG Steering Committee has approved distributing the draft document during GDC in order to obtain feedback on the proposed  guidelines from a larger audience (than just current IASIG members) prior to final publication. Anyone who is interested in contributing to the document should please contact the WG Chair, Richard Stevens, using the contact form link above.

Members

Richard Stevens (Leeds Metropolitan University), Steve Horowitz (Nickelodeon), Mike Worth (Westchester University of Pennsylvania, Drexel University), David Javelosa (Santa Monica College), Michael Sweet (Berklee College of Music), Karen Collins (University of Waterloo), Ufuk Onen (Bilkent University), Ken Felton (SCEA), Tim Duncan (Cogswell College), Michelle Sorger (Girls in Games), Michael Kelly (SCEE), Templar Hankinson (fmod), Karla Berry (National University), Robbie Kazandjian, Chris Grigg, Jeff Essex, Sean Beeson, Stephen Harwood, Jim Rippie, Kurt Heiden, Linda Law (partial list).


Purpose

‘Games Audio’ encompasses a diverse set of skills and concepts: from recording a tank, to hardcore DSP programming; from writing a tune for a mobile phone, to writing out string parts for a recording session with the London Symphony Orchestra... so defining a "game audio curriculum" is no simple task. Universities and Colleges around the world are interested in developing courses in this area, so the aim of the EDU Working Group is to provide guidance for course developers, which students may also use to understand what courses may be available to them. The EDU Working Group also maintains the industry's only dedicated, online game audio resource for educators and students - The IASIG Audio Education Wiki (http://www.iasig.org/wiki/).

Background

Game audio requires a myriad of specialized audio skills. Currently few web sites and books provide resources to educate new people who want to get involved in game audio. This project sets out to offer an additional resource for people to use in learning about game audio. Its overall goals include:

Public Links

Members Only

 

Working Groups

Interactive XMF
The world's first open format for interactive audio content...

Game Audio Education
Resources for students and educators about interactive audio...

Resources

Industry Jobs
View free listings from MMA/IASIG Member Companies...

Interactive Audio Wiki
Learn about the tools & techniques for making Interactive Audio...

"Ask the IASIG" Web Forum
Ask our experts about the art or technology of Interactive Audio...